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The Minion Death Pipeline
Death Categories and Keywords
Deaths Squander Spells
The Minion Death Pipeline
Death Categories and Keywords. Sanctum defines
four categories of minion and group deaths, with the following precise meanings.
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Phrase
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Definition and Effect
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Examples
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kills
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There is an attacker to blame.
- All if killed and when killed
effects are applied.
- All when dying effects are applied.
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- Combat damage.
- Combat-triggered spell effects.
- Monsters' special effects.
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dies
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There is no attacker to blame.
- All when dying effects are applied.
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- Instant-death spells.
- Damage from spells, spell effects, or terrain.
- Drowning in water.
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removed from the game
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No effects are applied.
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- Ascension, Cessao Spiral, Dryad's Favors,
Shifting Sands, Void.
- Jumping Land's mountain lands on you.
- Boardhop
spell is dispelled with a group still inside.
- Moonwalking fails.
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replaced by
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This is simply an abbreviation for two phrases:
- The target is removed from the game.
- The replacement is created.
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- Civilize, Settlement.
- Zana's Champion.
- Jade Gargoyle.
- Devolution, Karkara, Lycanthropy.
- Instability, Volgaris.
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Deaths Squander Spells. Whenever any minion
or group suffers any category of death during the spell execution phase, all
subsequent spells targeted on that minion or group in the same turn will squander
(fail). In particular:
- When a minion or group is replaced by
a new minion or group, all subsequent spells targeted on the original minion
or group will squander, even if the spell could legally target the new
minion or group. Mnemonic: Spells don't switch targets in the
middle of spell execution. This applies to the following spells that replace
their targets.
- Spells that replace a minion with another minion: None.
(Jade Gargoyle doesn't count, because it can't be targeted
by minion spells anyways, so they would squander even without this rule.)
- Spells that replace a group with another group: Karkara,
and dispelling Karkara; Lycanthropy, and dispelling Lycanthropy; Volgaris.
The Minion Death Pipeline. This pipeline
is applied whenever a minion is about to die. For example, it is called:
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#
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Step
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Explanation
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E0
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Dispatching
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- For a kills or dies death, start
at E1.
- For a removed from the game or replaced
by death, start at E2.
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E1
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Is Dying
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- The minion is set to dying status.
- All is dying effects are
checked.
- An is dying effect that
returns ... to life is called a dying-cancel.
It resets the minion to alive status (which causes all other
dying-cancels to ignore this death).
- If the dying was cancelled and the minion now has positive
HP, halt.
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E2
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Death
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- The minion is set to dead status.
- For a kills death, all
when ... is killed effects happen.
- For a kills or dies
death, all when ... dies effects happen.
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E3
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Burial
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- All individual spells on the minion are dispelled.
- The minion is removed from the group.
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v2.10.00 Last updated 2005/08/05
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