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Sanctum | Strategy, Sorcery, SubterfugeSanctum | Strategy, Sorcery, Subterfuge
 

 

 

Runts

Runts
House of Unmaking
A Revolutions Card

Cast on non-neutral town or colony. Town no longer creates novices. At start of turn, two swordsmen of random nations are created, and get Runt (-1 hand damage, -2 maximum hit points). Group in town cannot be targeted by group spells. Duration: Turn of casting +3.


 

 

 

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